Brajanas 18/02/2012 16:09 As greit turesiu GTA 5,man reikia laukti dar 3menesius.Veliau gal uz 4-5menesiu o gal uz 2-3 menesiu internete bus ikelta mano GTA 5 setup.exe o jei noresit gauti anksciau mokekit man 15lt ir as atsiu
Brajanas 18/02/2012 16:05 As greit turesiu GTA 5,man reikia laukti dar 3menesius.Veliau gal uz 4-5menesiu o gal uz 2-3 menesiu internete bus GTA 5 setup.exe o jei noresit mokekit man 15lt ir as atsiusiu jums GTA5
Pranešimai: 113 Vieta: Miestelis Įstojęs: 16.02.08
Parašyta 05-01-2009 22:08
Sveiki.
Manau, kad jau kaikurie žino, jog gtaforums jau sukūrė pora programų, kuriomis galima modinti GTA IV ir labai gerai tai jiems sekasi. Taigi pamaniau pirmas ir pradėsiu čia kurtis ir plėsti modinima šitoje svetainėje
Štai šios programos:
SparkIV
IMG/RPF Archive Viewer/Editor for GTA:IV
Versija: 0.5.2
Dėmesio: Tai yra tik beta versija. Prieš ką nors modondami, padarykite backup
Changelog:
Version 0.5.2 Features
- Support for editing textures embedded in Model (wdr) and HTML (whm) files
- Added View/Edit buttons. Default action is View now, so use the Edit button if you wish to edit textures.
- Fixed bug with texture encoding producing low quality mipmaps.
- Fixed bug with loading SparkIV.Config.xml file
Version 0.5.1 Features
- Support for Texture File editing with Import (replace only) functionality
- Support for viewing Texture mipmaps and viewing colour channels seperately
- Support for showing most of the filenames in Audio RPF (v3) files.
- Support for launching external registered editors based on extension
- Fixed some bugs with IMG file saving
Version 0.5.0 Features
- New "Browse" feature loads up GTAIV directory into view allowing easy access to open IMG/RPF files, as well as previewing resource files not in archives.
- Experimental support for saving RPF files (hasn't been extensively tested)
- Experimental support for previewing script (*.sco) files in a pseudo C-like decompiled form as well as a disassembled form.
- Support for previewing XML and other text files
- Support for previewing Model Dictionary (*.wdd) files
- Experimental support for texture mapping in model preview (will automatically load filename.wtd if present or display textures embedded in model -- mapping may not be accurate for all models!)
- Model meshes without textures will now show in a random colour
- Model preview has a tree control allowing to view submeshes
- Model preview allows viewing model in wireframe mode (might be slow)
- Some minor bug fixes
Version 0.4.5 Features
- Texture (*.wtd) preview and support for exporting textures
- Experimental Model (*.wdr) preview
- Double click/Press enter on a supported file to preview it
- Fixed bug in resource file segment size calculation when importing data in Resoursaur.
Version 0.4.0 Features
- Opens IMGs (ver 3), and RPFs (ver 2/3). Old style IMGs (GTA3/VC/SA) are unfortunately not supported.
- Saves/Rebuilds IMGs. Saving RPFs is currently not supported, but will be added eventually.
- Allows you to import/export files.
Requirements
- Microsoft .NET Framework 3.5. If you installed RGSC, you have this already.
- Version 1.0 or 1.01 of GTAIV.exe. This is required for the cryptographic keys.
IMGiv
Dar viena programa su kuria galime redaguoti IMG failus
Versija: 1.1 - 15th Dec 2008
OpenIV
GTA IV failų redagavimo programa
Versija: 0.8 Beta (build 163)
Changelog:
Update changes: (build 163)
* fixed bug with RPF files
* fixed bug with getting information form GTAIV.exe
* Added ability to edit ŤLevelsť of texture.
(If you dona33;t see changes in game, set it to 1)
* Added automatic check for updates.
user posted image
When this button is highlighted in green, this means new version of OpenIV is available.
* Now ita33;s possible to edit *.WHM files.
* Perhaps fixed other errors.
Update changes: (build 159)
* fixed bug with read-only files
* fixed critical bug occurring when working with IMG and RPF archives
* fixed some minor errors in the OpenIV interface
* added debug information for the correct displaying of exception messages.
OpenIV 0.8 Features: (build 157)
* Viewing of GTA IV files via function "Open Content"
* Full support of the RPF2 format. You can add, delete or replace any files
* Viewing and extacting data from RPF3 archives (file names are normal)
* Full support of the IMG3 format. You can add, delete or replace any files
* Textures replacing in any *.WTD and *.WHM files. The current version supports only PNG images and replacing files with the ones with same resolution. (For example, a texture 512ő512 might be replaced only with another 512ő512 one)
* In-built SCO scripts decompiler (Currently is very bugged)
* Ability to preview most of the GTA IV file formats
* Ability to extend program features with external tools
* Ability to extract resource (RSC) files either in original compressed or decompressed state via function "Save content". For example this function allows to save all textures from a *.WTD file without opening it.
* Any file could be viewed as raw byte data via "View in Hex" function
Additional information:
* During first program launch you will need to set the correct path to the GTAIV.exe
* Don't forget this version is beta so it may be bugged or not function properly. Please, report any bugs here
* If you want to post a link on OpenIV on your site or forum use this one (http://openiv.com/WebIV/guest.php?get=1). It always links the latest available version. You may also use this link (http://openiv.com/WebIV/guest.php?get=0) on the page with major information about latest version of OpenIV.
GTAIV Handling Editor
Programa su kuria galime koreguoti automobilių vairavimo jautrumą
GTAIV Weapon Editor
Aprašymas (LT neverčiau, nes eng manau bus aiškiau):
This is a program to simplify the ability of modding the weapons in GTAIV. Everything is pretty straight-forward so there shouldn't be much need for explanations. Each tab in the program is dedicated to a particular set of weapon properties you are able to edit in the file. The projectile tab contains a button to load the thrown weapon info, only if it's been loaded with the first weapon info.. yes, you have to choose both files when loading.
The user input doesn't have any error checking routines, so entering a value of "asdf" into clip size may result in unexpected results. Everything, except the flags, uses strings for compatibility reasons, so just be careful what you modify. Also entering a number like 99999 into ammo max will NOT work, instead use 9999 which does work. I believe the same goes for clip size although I haven't actually tested it.
If there are any errors with any of the weapons, the game simply doesn't load that weapon. So, if you have the pistol equipped when you save and enter 99999 as a value for ammo max, then reload the save, you won't have the pistol equipped when you check your weapons. You will also NOT be able to pick up any pistols that may be lying around. This does NOT work for law enforcement. I repeat, the pigs will still shoot at you!
You will need the Microsoft .NET Framework v3.5 installed in order for this program to run at all.
Pastaba: Šios programos gali taisiklingai neveikti, taigi nekaltinkit manęs.
P.S. Visa šita gėrį jau greit galima bus rasti mūsų Siuntinių skiltyje (arba www.gtaforums.com)
Kolkas viskas.
Sekmės modint
And remember to do backups first!!!1!
EDIT: Jau yra Siuntiniuose
Redaguotas Sixty4 06-01-2009 18:18